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Heroes of might and magic v skill list
Heroes of might and magic v skill list












Seal of Darkness Enemy hero is forced to spend twice more mana to cast Dark Magic spells in combat. Hero wastes only half of his current initiative to cast these spells.

heroes of might and magic v skill list

Master of Pain Grants area effects to Decay and Vulnerability spells, but doubles the casting cost of these spells. Master of Mind Grants mass effects to Slow and Confusion spells, but doubles the casting cost of these spells. » Knight: requires Master of Curses (Dark Magic) Master of Curses Grants mass effects to Weakness and Suffering spells, but doubles the casting cost of these spells. Troops under knight's control suffer -1 penalty to morale, but all Dark Magic spells cast by the Knight are now more powerful (effective Spellpower is +5 for casting those spells). » Demon Lord: requires Weakening Strike (Dark Magic), Master of Mind (Dark Magic) » Warlock: requires Master of Mind (Dark Magic) » Wizard: requires Fiery Wrath (Destructive Magic), Seal of Darkness (Dark Magic) Fallen Knight Dedicated to learning all the secrets of Dark Magic, the Knight becomes a pariah among his or her own kind. » Necromancer: requires Spirit Link (Dark Magic), Dark Revelation (Enlightenment) » Ranger: requires Master of Pain (Dark Magic) Dark Renewal Should it happen that any magic spell is resisted by target, the hero gains back all the mana spent to cast that spell. Any time an enemy creature moves it will receive fire damage. Corrupted Soil The hero calls upon forces of nature to affect enemy melee-attacking creatures. Expert Dark Magic Allows hero to learn Dark Magic spells of the fifth circle and gives maximum power to Dark Magic. Advanced Dark Magic Allows hero to learn Dark Magic spells of the fourth circle and makes Dark Magic even more effective.

#Heroes of might and magic v skill list update

You will find interactive skills pages, and a lot more, at Important note: » This document targets the 1.1 release version of Heroes of Might and Magic V » We will update it as soon as balance patches modify the skill systemĭark Magic Basic Dark Magic Allows hero to learn Dark Magic spells of the third circle and makes Dark Magic more effective overall. This document was created by Stéphane Fidanza, member of the AoH team. This resource has been brought to you by Age of Heroes, the premium Heroes of Might and Magic web site, where you can find the latest Heroes V news, complete game information, strategy guides, and the world's largest HOMM discussion forum - Heroes Community. » Knight: requires Expert Trainer (Training) » Warlock: requires Empowered spells (Elemental Chains), Power of Speed (Attack) Tactics Increases the area in which the hero can rearrange creatures before combat. » Demon Lord: requires Excruciating Strike (Attack) » Knight: requires Retribution (Attack), Weakening Strike (Dark Magic), Last Stand (Defense) » Necromancer: requires Cold Steel (Attack), Eternal Servitude (Necromancy) » Warlock: requires Tactics (Attack) Retribution Troops under hero's control deal increased amount of damage according to their moral state. » Ranger: requires Battle Frenzy (Attack) Power of Speed Hero acquires Haste spell and the ability to cast it with no cost. » Ranger: requires Deadeye Shot (Avenger), Nature's Wrath (Attack) » Wizard: requires Archery (Attack) Nature's Wrath All Sylvan creatures in Ranger's army gain +1 to maximum damage. » Demon Lord: requires Battle Frenzy (Attack), Mark of the Damned (Gating) Flaming Arrows Ballista under hero's command negates enemy defense and deals additional elemental fire damage. There's a 40% chance that a Mark of the Damned performed by Demon Lord will deal double damage to a target. » Necromancer: requires Battle Frenzy (Attack) » Wizard: requires Flaming Arrows (Attack), Mark of the Wizard (Artificer) Excruciating Strike Excruciating Strike improves Mark of the Damned ability. Cold Steel The hero enhances weapons of all troops in his or her army to strike with additional ice powers (Not only undead creatures receive these enchantments). Especially effective for armies of low level creatures. Battle Frenzy Minimum and maximum damage inflicted by each creature under hero's control is increased by 1. Archery Increases damage dealt by hero's creatures in ranged combat by 20%. Expert attack Increases damage dealt by your creatures in melee combat by 15%. Advanced attack Increases damage dealt by your creatures in melee combat by 10%.

heroes of might and magic v skill list

Heroes of Might and Magic V - Skill List (1.1)ĬOMMON Skills Attack Basic attack Increases damage dealt by your creatures in melee combat by 5%.












Heroes of might and magic v skill list